blog > Deckbound Heroes – open beta update
Posted Fri Mar 03 2017 20:49:47
We’ve had a busy winter updating Deckbound Heroes and the systems that make it work. We’re now at the point where we’re classifying the beta as “open” and we’re going to be rolling out a bunch of new features as quickly as we can.
If you’re new to Deckbound Heroes or haven’t played before, you can probably jump down to “This is what we have in the game right now”, but if you’ve been playing already there are a couple of awesome changes:
Packs & demo cards -- you can now open card packs! Instead of demo cards, you get demo abilities on your own cards. As we add abilities to the inception map, you’ll receive a notification if they’re already on your cards.
Deck builder -- a completely new deck builder that, not only paves the way for deity templates later in the beta, but is much easier to use. You can filter and search, tag cards, view multiple cards at once and much more.
Abilities & game content -- we’ve completed a big update to the ability system, so you’ll now see much greater depth in ability conditions and effects, even for the basic demo ability set.
There’s more detail about the different card types and abilities in this blog post -- https://www.deckbound.com/blog/post/more-about-deckbound-cards
If you’ve not done so already, join us on Discord to chat with the dev team and get involved:
A screenshot from our new map, Kraetan’s Refuge
This is what we have in the game right now:
Free starter packs – you’ll need Deckbound cards to play games. All users get free packs.
Demo abilities – we’re early on in the roll out of incepted abilities, so you can use special demo abilities on your Hero cards to get started.
Dulfaet’s Landing & Kraetan’s Refuge maps – each map has different mechanics. These are the first two of five that we’re launching at the start of the beta.
Deck building – a new, web-based deck builder for the open beta. You can use this to build a set of decks, tag cards and explore abilities.
Multiplayer games – match against opponents online.
A screenshot from the new deck builder, showing demo abilities on a Hero card
Upcoming -- these are the things that we’re currently working on and will keep you updated about in the coming weeks and months:
Abilities & card types – over the course of the open beta we’ll be rolling out all 4 card types (Hero, Structure, Minion and Rune) and adding incepted abilities to the full map of ability locations (there are 3000 Hero card abilities on the map for example, the first 500 of which will be added in the first month of the open beta).
Card levelling & XP – to coincide with the rollout of the incepted abilities on Hero cards, you’ll be able to accumulate XP in game and level up your cards, unlocking new abilities.
Card swaps – the card swap system allows you to add swap cards to your deck that can be swapped between matches. The second player in a game also gets a free card swap at the start of their first turn.
More maps – we have a total of five maps launching in the first phase of the open beta, each with different mechanics and all requiring different deck choices to best utilise their features.
Art backs – unlock art backs by getting achievements and participating in events and promotions. Art backs can be applied to the cards in your collection and form a permanent part of a card’s history.
Rankings, achievements and leaderboards – we’ll be adding friend-based leaderboards, global rankings and in-game achievements over the early stages of the open beta.
Match play and matchmaking – as well as the match play system (playing a match over a series of maps with the same deck), we’ll be adding a friends list, player invites and map preferences to the matchmaking system, so you can configure and play games according to your preferences.
Single player – an extensive, customisable, single player campaign system that will allow you to play through the challenge content we create, as well as create your own AI opponents and decks.
Deities & heroes – each deity has a different deck template and dictates which heroes can be picked for that game. Deck templates allow you to use different types of cards (for example, some include more Structure card slots than others), build your decks around your deity preferences and see the impact of your choices with different in-game characters and animations.
One of the upcoming maps, Falleshi’s Vesba
In the future:
Card augments – augments are awarded through play and can be used to modify your cards. Ability selector, spindle shift and value modification augments allow you to tweak and modify your cards.
Trading – trade your cards, card packs, augments and art backs with other players. Optimise your collection by trading with other players.
Nomad pool – borrow cards from the nomad pool to try them out. Lend your unused cards to the pool for other players to try them out and level them up.
Team play – form and join teams, play in specially configured ranked matches and competitive events.
Cross platform play – you can already play across Windows and Mac clients, but the iOS and (later) Android versions of Deckbound Heroes will allow you to play against desktop players.
Other games – use your Deckbound cards in other Deckbound games. The second Deckbound game will go into open beta later in the year.
More card blocks – Deckbound cards are issued from “blocks” of abilities, once we’ve rolled out the 4 cards types to the first block, we’ll start to work on the next block of abilities.
Curiosity cards – the curious and eminently collectible “fifth” Deckbound card type, not playable itself but allows you find hidden aesthetic features of the game and unlock special achievements and rewards.
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